E-Learning

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No more than 20 years ago, the idea of virtual and augmented reality shaping the automotive sector would have seemed absurd. But this is indeed the “reality” that has come to pass. There are now systems in place that negate the need for a trip to the mechanic when a check-light illuminates on the dashboard.


While challenges remain in democratising education in South Africa, e-learning is playing a significant role in bridging the divide. By way of example, Vodacom’s e-school has accumulated 1.4-million users since its launch in 2014. 


The latest New Leaf Technologies Learning Indaba & Articulate Roadshow in Johannesburg and Cape Town proved a resounding success, as hundreds of learning and development professionals packed the respective venues to gain valuable insights from global experts in the field.


The days when learning was thought to be a passive process of receiving new ideas and information are long gone. Today, effective learning is energic, active and actionable, and promotes the application of new ideas and information. This type of learning is referred to as “active learning”.


The success of an organisation rests on the quality of its leadership. Leaders––whether within teams, departments, or c-suite––set the tone, culture, and ultimately the success of your organisation.


Minecraft: Education Edition is used in schools in more than 115 countries to facilitate STEM (science, technology, engineering, and mathematics) learning and to aid in the development of skills for the fourth industrial revolution. Impressively, across the globe, 126 million people are playing Minecraft each month. The Curro Clash Minecraft Esport League kicked off on 22 June, and has seen a major response from learners across different Curro schools in SA. Curro learners are able to play Minecraft: Education Edition for free as part of their school technology provision. 

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