The purpose of this Qualification is to enable qualified learners to generate independent work and critically apply the principles of 2D animation. Self employment opportunities exist for qualified learners as they do not need a large studio, and technology is becoming more affordable. This makes 2D animation more accessible than, for example, 3D animation. 2D animation requires a strategic balance between art and business, and is more artistic than, for example, design, without compromising the discipline required to build the industry and business.
Developing local 2D animation competence will ensure local cultural development: a local form of expression is developed, with a local graphic style, as a local art form. This can improve the export of 2D animation as cultural products. Qualified learners are able to think critically about culture and cultural products – a skill that can be transferred to various related fields.
Qualified learners can progress to NQF Level 6 and beyond, and competence achieved in this qualification allows them to transfer credits to related areas, such as visual arts, computer programming, etc. By setting a minimum standard, the qualification contributes to ensuring the quality of education and training programmes and the employability of qualified learners in various contexts.
Qualified learners are able to draw from references, and generate products. They can also work independently as business owners. They implement a process of drawing, analysing motion, breaking down motion, enhancing motion, creating expressiveness, and animating objects and figures. They can work on flat surfaces (e.g. cartoon/frame-by-frame drawn, cut-out, modified base, or rotoscoping animation) or in three-dimensional space to create clay, object, puppet, pixilation, or direct animation, using frame replacement, modified surface, or three-dimensional space forms, or hybrids of these forms.
Qualified learners are capable of:
- Selecting and analysing reference material relevant for specific animation productions.
- Analysing visual and motion requirements for specific animation productions.
- Specifying visual and motion treatment for specific animation productions.
- Developing and selecting animation outputs for specific animation productions.
- Evaluating animated visual elements against specified animation production requirements.
- Managing animation production processes and information according to specifications.